Auctions are back! As some of you have noticed, the very first day when we removed Auctions, the /ah was gone. This is one of updates where we are aiming to encourage player interaction between each other. So why Auctions? Well we saw that the addon was not used as much as we expected. There were no items is in at all, eve though that it is the easiest way to sell items in the Survival and make profit. So higher staff members talked about this and we decided that we will add an older style (and more interactive) of Auctions on Survival. How do they work? The new Auctions system is based on chat messages instead of menus, so all users will always see that you are auctioning an item, be it a spawner, an very good pickaxe or a mob head. The plugin has been for a long time, we also know it for quite long, and it has been improved in all possible ways, so there no chance you will ever lose an item or enchantment because of a bug. How am I supposed to use Auctions? You can list a full toturial here HeadDrops chances were changed! We changed all MobHead drop chances. We try to balance everything on our network, and so we did with heads. We understand that the chances were very unbalanced, so we got together and started working on the configuration files. After a the work and time we invested in this, we think that the drop chances are more balanced than ever before. But as always, if you think that there should be anything changed, feel free to post a suggestion here or if you think it is a bug, post it here, so we can take a look at it, lucky enough we are not too-hard working hamsters, so we might have missed something or made a mistake. So what are the new drop chances? You can check out the current drop percentage here Spoiler: Drop rates Code: The rates are in percentage, where 0.5 would mean 0.5% or 0.005 drop rate. Endermite: drop-rate: 0.5 Stray: drop-rate: 0.5 Vindicator: drop-rate: 0.5 Donkey: drop-rate: 0.1 Creeper: drop-rate: 0.1 Rabbit: drop-rate: 0.05 Silverfish: drop-rate: 0.5 IronGolem: drop-rate: 0.1 Shulker: drop-rate: 0.1 Squid: drop-rate: 0.05 Horse: drop-rate: 0.05 Villager: drop-rate: 0.1 Guardian: drop-rate: 0.05 Skeleton: drop-rate: 0.05 Wolf: drop-rate: 0.5 MagmaCube: drop-rate: 0.1 Witch: drop-rate: 0.5 PolarBear: drop-rate: 0.1 Mule: drop-rate: 0.1 Zombie: drop-rate: 0.05 Husk: drop-rate: 0.1 ElderGuardian: drop-rate: 0.5 Cow: drop-rate: 0.05 Mooshroom: drop-rate: 0.05 Evoker: drop-rate: 0.1 Slime: drop-rate: 0.05 Pig: drop-rate: 0.05 WitherSkeleton: drop-rate: 0.5 Ocelot: drop-rate: 0.5 ZombiePigman: drop-rate: 0.01 Bat: drop-rate: 0.1 Llama: drop-rate: 0.5 Enderman: drop-rate: 0.1 Blaze: drop-rate: 0.05 CaveSpider: drop-rate: 0.05 WitherBoss: drop-rate: 1.0 Ghast: drop-rate: 1.0 Spider: drop-rate: 0.05 Sheep: drop-rate: 0.05 Chicken: drop-rate: 0.05 SnowGolem: drop-rate: 0.05 What about looting ? We also took care of that If you have looting you just multiply the percentage with Looting I - 1.1 Looting II - 1.3 Looting III -1.5 example; If the dropRate is 0.05% (0.0005) and you have Looting III you will multiply it with 1.5 which would mean that now your drop rate is 0.075% (you just added additional 0.025%) We hope you enjoy playing on TowerNetwork with these changes, as our staff team already works on new updates, custom maps and events.