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SkyWars update & BuildBattle opening
Today we are opening the updated SkyWars and BuildBattle servers. You are all welcomed to come, play and tell us any ideas you have
- SkyWars -
SkyWars got a pretty nice donator update and full remake that will help with upcoming changes. Sadly enough, we had to reset all kits because of some major changes in the system setup.
Ranked players can now vote for:
arena type; normal or crazy
player health; 10 / 20 / 30 hearts
arena time; Sunrise / Noon / Sunset / Midnight
- BuildBattle -
BuildBattle is a new minigame on TowerNetwork.
- Survival -
As promised, everything you have bough on Towny has been transfered on Survival (crate keys, boosters). So if you have not redeemed your purchased perks make sure you do as soon as possible. Items will be given to you when you connect to Survival server.
- Towny -
Towny has now a planned shudown date and time. It will be closed in one week, on 10th of June 2018 at 6pm [+1] - server time.
Hello TowerNetwork community!
I has been a while since anything much has happened so it's about time to break the ice and get things going. Approximately a month ago we announced that Towny will be shut down soon (more about that in this post) and that Survival will be released in place of it, and for now, I am happy to announce the Survival 3.0. What the 3.0 means is that this Survival is the third Survival since TowerNetwork was crated (which will be 4 years in this December).
Survival3.0 will open at 00:01am (+1) this Sunday (13.5.2018)
So great Lazos, what is so special about it?
⮞ To start off - the long-promised menus. There is a "main menu" that you can open using /menu command that links to everything else. From viewing basic account statistics to shop and even some server information.
⮞ Everything will be reset (nothing transfered from Towny), you had a chance to vote here, these are the results (link).
⮞ Also since the server has been optimized quite a bit, I've set the mob cap to much higher:
~500 monsters (ex. zombies)
~400 animals (ex. sheep)
~200 other (ex. bats)
⮞ As you can see from the banner on the top of the post, there is also a new spawn which was built by our builder @FrostyMonsterJam (main builder).
⮞ From now on, you will be able to randomly teleport yourself in wilderness from anywhere (since we fixed the RandomTP plugin), the price is 100$ every time you randomly teleport yourself.
⮞ I should also mention that the spawn drop rates are now 100% as your guys requested in Towny gamemode. Keep in mind that you have to mine the spawner with a silk touch pickaxe in order for it to work.
⮞ As you have also requested, we are adding back the pvp toggle feature where you can enable or disable PVP. This will prevent others to pvp and kill you when you will be building your amazing house. You will be able to toggle pvp in the /menu and using the /pvp command.
Not Survival-only stuff
⮞ You have probably seen this already in our discord where you can see me in members list "playing TowerNetwork" and when you click on it, it shows you on what server I...
Hello there TowerNetwork players! After a while, we are posting another TN Weekly, but as you can see from the title, this one will include updates from week 11 and week 12. There were quite some changes that you might have noticed already, or maybe not, but in any case, be sure you stick with us until the end. We will start with the Towny updates, since they simple dominate the update list, then move on to other stuff. Also make sure you read the "Moving the network" part and read more about the Easter Sale at the bottom of the post, so be sure to check that out.
Towny server Updates
Starting pn 19th of March, the Towny server (aka "new Survival") started getting some updates. Starting with spawners - Iron Golem spawner price in /shop was changed to 40k tokens since it would take quite some time for anyone to get the amount of tokens required to buy the spawner and the drop chance for SilkTouch spawner mining was changed to 80 percent instead of the previous 50 percent.
Towny packages and perks
We have also Permament Flight package, 5x spawner crate and 1x spawner crate key, in which you can find pig, cow, sheep, chicken, skeleton, spider, zombie and blaze spawners in server store that you can buy and support the server.
Warping and teleporting
Upon a user request in suggestions forum, we also enabled WelcomeWarps in the nether world, so you can create shops and public farms. We also fixed the issue with /warp rtp, which teleported the user under the spawn.
VoteParty - the party that anyone can start. Aaand yes, we have added the vote party. You can always check the status using command /voteparty which will tell you how many votes are still needed until the party start. When the Vote Party occurs, every player currently online will get 300$, 1 Vote Key and +20 minutes of flight in town areas.
There was also an issue with the voting links, v1.towernetwork.eu, v2.towernetwork.eu, v3.towernetwork.eu, v4.towernetwork.eu, not working due to server moving. That issue is also fixed ^-^
Speaking about voting, why don't you go vote, help starting the VoteParty and get some extra rewards?
One of the changes that will impact the gameplay the most is the daily TAX change - taxes were globally disabled, but when changing that, we also changed the...
Tonight is the night it happens. We announced that we will be removing the old survival a month ago, and today is the day it'll go down. We thought we'd do it in style, because thats how we roll, here on TowerNetwork.
Because of this, we backed up the world, and if you log in, you will see that everything blocking you from breaking blocks is removed, starting about 4 blocks from spawn. We also lowered TNT in the shop to 5 bucks a pop.
Have a great time saying goodbye to your bases, and thanks for sticking with us!
Hello guys! We are sorry for the late "Tn Weekly" update, but yeah, it finally came out
So let's get into the new updates, shall we?
We'll start with the server performance and its issues. I am happy to say the the TPS (Ticks/Operation Per Second) is now stable. The new survival server is running on smooth minimum of 19.60 out of 20 TPS, which is very good. You might be wondering what was the main issue... ...and it was the amount of mobs that were in the overworld and all the processing that the server had to perform. In order to fix that, we limited the mob amount to maximum 25 of each mob type per chunk. If you get over the limit, the mobs won't breed any more. There were also some issues with mob farms which were resolved after some time and testing.
Moving on to the custom plugins
We are now running a few custom plugins developed by @Koenn .
As you already know, you can fly. The flight is restricted to claimed areas of the town you belong to. As a unranked player you may fly max 60 minutes / day by voting on all 4 voting sites (15min per vote), but you can always buy an fly upgrade or a rank that gives unlimited flight in town regions in our web store.
After some time, we also added support for mining spawners with a SilkTouch pickaxe. Remember that you do have a 50/50 drop chance, which means that you have just as much chance that the spawner will drop as that it won't. We implemented this feature to prevent the world being overflown with mob grinders (especially blaze grinders).
Dying on teleportation? Say no more!
The Flight plugin has also a few other built-in features that fix some of the issues that appeared on the new Survival. One of them is the "die on tp" bug, which resulted in randomly killing you after a successful teleport. But let's no end here! The flight has also an feature that disabled any damage for at least one second after you connected to New Survival server, or until you touch the ground. This also fixes the issue when you logout while flying and login back when your fly timed out, so you would fall and take damage. In this case, the plugin prevents that.
In addition to silk spawners, we also enabled the spawner shop in /shop menu. You can buy spawners using Tokens you get when voting and playing other minigames on the server.
Back to bug fixing and improvements!
We updated the New Survival to 1.12.2, soon we will also update the SkyWars and after that TheLab....
Hey everyone! In our last post, we promised to keep you more updated with what has been going on on the server lately, so here goes!
Before we get into it, we've had a really busy week and will be keeping the server up to date! Also, thanks for all the feedback about the update, we'd love to make the server even better!
In this week we feel like we achieved a lot. The week started out slowly, with the only people online being staff, with a few exceptions. We spent a lot of time finalising the new survival for you guys, which turned out great in our opinion! We have also been doing some other stuff in the meantime, which I will mention later on.
On the 1st of March, we released the New Survival. We ran into a few hiccups along the way, although everything turned out great! We had our builders making an amazing spawn, introduced a lot of new features into the game and generally improved it, compared to the old survival. We are still adding a lot of features, to keep you guys entertained (like quests and a better way to organize your towns!), so be on the lookout when that happens!
Finally, we got @Herox to make us a couple of awesome screenshots from the new survival server, which we are currently using for the forum background! Thanks Herox!
That'll be about it for this week, have a great time playing everyone!
- Towny: One of the main complaints with Towny is the lack of claims / chunks. Starting this weekend, Towny claims will be set to 12 chunks per player.
- Fly: Flying is set to return as a perk for voting but will only be available inside your personal town. In addition, more items will be added into the VOTE Crate :^)
Also coming to our Forums is "TN Weekly" A weekly Forum post that details the newest in server news, highlights player's builds and creations, bug fixes, and of course Lazo's world famous "UpdateLog" Expect this to start next weekend!
As always, If you have any other suggestions or feedback, you can drop them off here
That's it for now, enjoy Survival everyone!
First of all I would like to thank all the users that were so patient when the new server was crashing because of the RandomTP plugin. We found out what the issue is.
Now let's go on with the fixes and changes
- players can now kill mobs in /warp foodfarm
- fixed the double "player has voted" message in chat
- players can now delete their towns
- Tablist is now formatted correctly
- Spawner prices are now visible in the item lore
- Fixed the issue where the /party overlapped the McMMO Party system commands
If you have any other issues, please report them on forums (bug reports), DM me here or on discord.
Hello everyone! It has come apparent to us over the past few months that our survival is in desperate need of a clean up. It's been over a year since our last new world, and we think it's for the best to part ways. We plan on a floor to ceiling revamp of how Survival runs and how you get to play it. New spawn, new plugins, new features, new shop, and finally: a new world. A complete restart of Tower Network survival is coming your way March 1st. More info will come soon detailing what new features we plan on adding.
The existing survival world will be online till March 17th 11:59 PM. Don't be sad though, we plan on having Survival go out with a bang! (Pun intended) We will announce more details soon once they get worked out.
We hope this restart is not just a change for Survival, but for Tower Network as a whole. With our new logo. we're striving to clean up all aspects of our server to deliver a unified Tower Network playing experience. We hope you're as excited as we are about the future of Tower Network, and that you'll stay see the changes.
New TN, here we come.
As some of you have noticed, the very first day when we removed Auctions, the /ah was gone.
This is one of updates where we are aiming to encourage player interaction between each other.
So why Auctions?
Well we saw that the addon was not used as much as we expected. There were no items is in at all, eve though that it is the easiest way to sell items in the Survival and make profit. So higher staff members talked about this and we decided that we will add an older style (and more interactive) of Auctions on Survival.
How do they work?
The new Auctions system is based on chat messages instead of menus, so all users will always see that you are auctioning an item, be it a spawner, an very good pickaxe or a mob head. The plugin has been for a long time, we also know it for quite long, and it has been improved in all possible ways, so there no chance you will ever lose an item or enchantment because of a bug.
How am I supposed to use Auctions?
You can list a full toturial here
HeadDrops chances were changed!
We changed all MobHead drop chances.
We try to balance everything on our network, and so we did with heads. We understand that the chances were very unbalanced, so we got together and started working on the configuration files. After a the work and time we invested in this, we think that the drop chances are more balanced than ever before.
But as always, if you think that there should be anything changed, feel free to post a suggestion here or if you think it is a bug, post it here, so we can take a look at it, lucky enough we are not too-hard working hamsters, so we might have missed something or made a mistake.
So what are the new drop chances?
You can check out the current drop percentage here
The rates are in percentage, where 0.5 would mean 0.5% or 0.005 drop rate. Endermite: drop-rate: 0.5 Stray: drop-rate: 0.5 Vindicator: drop-rate: 0.5 Donkey: drop-rate: 0.1 Creeper: drop-rate: 0.1 Rabbit: drop-rate: 0.05 Silverfish: drop-rate: 0.5 IronGolem: drop-rate: 0.1 Shulker: drop-rate: 0.1 Squid: drop-rate: 0.05 Horse: drop-rate: 0.05 Villager: drop-rate: 0.1 Guardian: drop-rate: 0.05 Skeleton: drop-rate: 0.05 Wolf: drop-rate: 0.5 MagmaCube: drop-rate: 0.1 Witch: drop-rate: 0.5 PolarBear: drop-rate: 0.1 Mule: drop-rate: 0.1 Zombie: drop-rate: 0.05 Husk: drop-rate: 0.1 ElderGuardian: drop-rate: 0.5 Cow: drop-rate: 0.05...
It's time for the next event announcement. It's also the time of the year where love is in the air shortly followed by loneliness and depression. That's right, Valentines Day.
What you can expect:
NEW LIMITED TIME SKYWARS MAP
This map is only available for the 2 weeks,
play it while you can!
THEMED HUB AND SURVIVAL SPAWNS
Take in all that love.
Alone on a Saturday night again? Don't fear; the Tower is here.
Come hang out, join some Drop Parties, and bask in the sad love songs.
Saturday's Feb. 3rd and 17th.
There are still more surprises and details that we haven't announced.
Until then, I'll see you on TN.
Update log time!
And yes, once again, after so long, we are posting an update log. This time, we are bringing some new life and love to our Survival server We have been working hard, despite the NewYear, and we made our server even better than it was!
Opening Update.log ...
PLAYER SHOPS | SERVER SHOP | ECONOMY
We have a player shop plugin from the start, but there is not really a lot of people that use it at the time being. When we started the server, we were aiming for the economy to be based on player shops, but over time, based on mistakes from our side, it became based on server shop. So now we took a step forward to our original vision and made server shop have higher prices. We really want to encourage the use of player shops, so expect some more updates on this topic coming soon
We also noticed that the new players did not know how to disable PVP, so we switched the default settings so that as soon as you join the first time, you PVP will be disabled.
SUGAR CANE | JOBS
There was also some demand coming from your side for us to enable usage of sugar cane in Farmer jobs. This has been now taken care of. We made sure that exploiting is not an issue any more, but it's still usable.
For those who have spent a good deal of time grinding your jobs levels to rank 1, you can now see your head displayed above your name at spawn. For the aspiring players, this is another reason to grind harder!
EGGCATCHER | RANKS
The eggcatcher plugin was added in hope to add more diversity to the player shop economy. However, allowing members of all ranks to egg sheep, pigs and chickens has resulted in a lack of reason for selling meaningful spawn eggs (such as pigs and cows) in players hops. At the same time, we do not wish for members to lose out on the egging experience. As such, the following changes have been made:
- Members will still be able to egg zombies and skeletons but will no longer be able to egg pigs chickens and sheep
- Warriors will no longer be able to egg sheep
- Soldiers will no longer be able to egg pigs
- Egging permissions for all other ranks remain the same.
RANKS | STORE
We also understand that 10.00 Euro for the first Soldier rank might come across as too much for players looking to make their first time purchase on the server. In light of that, the price of soldier rank has been lowered to 6.70 Euro. Go grab that rank you have long been eyeing for!
TYPOS | STORE
Miscellaneous typos have been fixed in store to make your purchases clearer.
Hello fellow Minecraft player!
Before you read on what follows next, if you consider yourself an OG, check out the image in the spoiler above and try to find something that might ring a bell to you
What I am talking about is a very specific player which goes by the name "FrozenFever" You might not know much about him, but let me tell you that if you have to thank someone for TowerNetwork being as it is at the moment, it's him.
You might be asking yourself why I am talking about him? Well to be honest, I do not want to talk just about him, but rather about this whole day and some changes that will drastically change TowerNetwork's future. One of them is Frozen coming online, which made my day much better and gave me that energy that I needed to get on, be proud of TowerNetwork and our community.
But this is not just one person that brightened my day up! There's also one of our old staffs that some of you might remember him. @HandsomeGent decided to come back and with him the good ol' Cosmic Nights!
I would also really like to thank another member of our team that came back some time ago and kept himself a bit in the back, not really exposing himself too much, @Herox . He is one of our builders, and he is the one who you can thank to for some of our amazing custom-build SkyWars maps that (as seen on the scene) quite a lot of you really like
Back on those sweet 20+
And YES! There is also a giveaway.
We will be giving out a Warrior rank (or a rank upgrade if you are higher-raked) to a random user (that is not staff)
In order to enter you need to comment your story how you got on...
Updates from last week;
Survival> Fixed the issue where user with rank "GOD" could also claim kits that were granted to lower ranks (Emperor for example)
HUB> Fixed the issue where mobs were spawning on HUB
Main server> Fixed some system bugs with fallback servers
Added advent calendar and its rewards /calendar
hidden rewards on secret days
You get a reward every day.
New "Icy" Parkour!
That's all for now - much more coming in next few weeks, so stay tuned!
Also stay safe and healthy.
This week has been especially exciting for me, but not only because of the updates mentioned bellow, but also because it is November and we all know what there are holidays next month including Christmas!
(Expect some neat stuff )
Back to the point! As usually the staff team has spent some time improving our network and here is a list of some things that have been done in the past week.
We have updated the server time on tablist ( -1 hour )
Changed the "GO VOTE" message delay on Survival from 15mins to 30mins delay between each
settings: remindseconds: 1800
Updated, fixed and changed permissions and functions that discord roles can have access to (mostly YouTuber, Streamer and Staff roles)
Reorganised some store items and added custom icon-items in /buy menu in-game
Fixed the function in chat that inserted /store command instead of /buy command when you clicked on a player's rank in chat
Fixed the grammar in HasVoted message on hub from "... have voted..." to "... has voted..."
Added some snowy particles on forums, also CPU friendly (will stop the animations when you are not focused on the browser) and mobile CPU friendly (disabled on mobile devices)
Replaced the default background images with the "winter-pack"
Updated the chat format (Staff> Aqua&Lime, Ranked> white, Default>gray)
Fixed the resource link in join message on TheLab1 server
Fixed permissions for commands /pack /start /leave
This are all changes that I remember, but I am sure that there were some more.
Kind regards, TowerNetwork staff team.